Enemy from 0 to BOSS level guide. Enemy Random attack - how to create an enemy in Unity
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Enemy AI in unity. Script how to JumpAttack, Patrol, Stop, Attack, Shoot and dropAttack all RANDOM!, Animation change, Health, Damage, Behavior. Please find my way of creating enemies behaviour and animation handling in Unity. This video is about how in easy and effective way implement enemy behaviour that scale easily and can be unique for every single enemy in game in 2D mode. Also bonus with animation creation how to handle that and create. this will be a series of few videos to show complete all doing enemy:)
►Contents of This Video:
00:00 - intro
00:28 - Creating second attack „DropAttack”
08:01 - Testing DropAttack
10:17 - Refactoring drop and prefab
10:33 - Testing refactored DropAttack
12:49 - Setup Enemy random attack
15:00 - Fixing Enemy Jump Attack
15:30 - End full functionality
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►I know many things may be done better not as good as Brackeys, CodeMonkeyUnity, SasquatchBgames but good as well: "if something is working cannot be bad" :)
cheers FireRaccoon Games
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